![]() Therefore I advised him to simply thrash this thread and yes, I very much did comment on his arrogant and unhelpful attitude. ![]() Anybody else reading this may observe that it was your fellow mod who started shouting at me and causing drama first, for no other reason than me asking a question on your forum while admitting (and explaining very clearly my reasons for doing so) that I use some other OS. If you want to use that line form my post you quoted as some sort of proof of my arrogance and excuse to go on the defensive, feel free to do so. I have no interest in petty forum wars, I'm way too old for that. If it happened, it's pretty sad but I do not count myself as a member of a "Retropie community" - I simply use their OS. No, I do not know anything about Retropie users attacking Recalbox users. How do you want us to give you some help (because we do have some hints there, maybe not what you're expecting) if you're just behaving like that ? Do you know how often Recalbox users have been spitted on from the Retropie community ? on IRC, Reddit ? We are not that kind of people here, but that message i quoted hardly gives me any motivation to help you. Sdl-vicerc config: said in Commodore 64 on a CRT via RGB?: This issue i driving me mad.so any help greatly appreciated. I tried most possible combinations though. I suppose the answer may be in VICE settings - there are numerous ones in Video section. I've tried the hdmi_timings=336 1 10 18 46 288 1 5 6 6 0 0 0 50 0 6400000 1 values suggested by but it still doesn't work for me. When tried with microcomputers problems start (probably because these are not within Retroarch?) C64 image has artifacts when perfectly centered.1:1 look is possible, but then the image stretches beyond the screen horizontally (about 20-30 px each side) and has some borders on top and bottom. Using the 1600 pixel trick they all display perfect 1:1. I use these hdmi_timings=320 1 15 20 49 240 1 6 8 10 0 0 0 60 0 6400000 1 values for my other emus such as horizontal MAME and retro consoles. My setup: RPi 3B + Pi2SCART + 29" Sony Trinitron + Retropie 4.2 Seems that the only person on the planet who may know how to perform this feat is hence me posting here even though I use Retropie (though I don't think the OS choice really matters since the core settings are universal). I got very close, but as anybody obsessed with 1:1 CRT pixels knows, "close" is not good enough. Since microcomputers are nowhere near as popular as old consoles, information on this subject is very scarce and despite searching all over internet I failed to achieve this. This is just too impractical.I've been struggling for weeks to display perfect 1:1 C64 image on my CRT TV. Then I have to adjust offset_x to center the image manually. Then I have to use a calculator to find the correct scale_x, via scale_x=4 / 3 * scale_y / "original resolution pixel aspect". I then have to adjust scale_y and offset_y until the game fits the screen vertically in such a way that the top/bottom blank borders are cropped. Actual behaviorĬurrently, if I try to increase image scale while keeping aspect ratio, I have to first set the aspect ratio to custom. I want to zoom and center the image to crop a game's blank borders, while keeping the aspect ratio fixed. It could be used even when AR is fixed to 4:3 under video. ![]() I think an overall floating point "zoom" option, that could be used together with "offset_x" and "offset_y" to center the zoomed image would be great. But then a calculator is needed to ensure the scale_x and scale_y numbers are correct so that the zoomed picture still has the desired aspect ratio (e.g. Many games fit quite nicely onto modern 16:9 displays, if they can be zoomed and centered to crop borders while keeping the aspect ratio correct (mostly at 4:3 for most games).Ĭurrently, the only way to zoom the image in Retroarch is to use a zoom shader, not available on platforms without shaders, or to use the video options "Aspect Ratio: Custom" and adjust "Scale_x," "Scale_y" numbers manually together with "Offset_x" and "Offset_y" to center the zoomed image. Some games have larger borders, some have smaller borders. Many retro games, especially those for micros like the C64 or ZX Spectrum, have large blank borders around the game. This is not a forum or a help section, this is strictly developer oriented.Only RetroArch bugs should be filed here.
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